MATHEMATICS

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Tampilkan postingan dengan label Number. Tampilkan semua postingan

Jumat, 11 November 2011

Make and Take

I'm falling behind on blog-writing, but have to share this game. Definite keeper, with great potential. Easy rules, great mathematical situations and pretty fun.

The game grew out of a meeting with Nick Smith, one of our novice teachers with a good game eye. He was looking for a way to make a game with number operations and maybe order of operations that had us using cards and trying to make a target. Wasn't quite working out.

Finally it occurred to me that if you were setting the target for your opponents... started trying it with cards and BAM! A game. It's simple enough, probably someone else has come across it before.  Basically, you deal 5 cards to each player/team, each team picks one card for the other team to make by combining their remaining cards with operations.





(Direct link to document; How to embed a pdf via Google Docs; please let me know if it's not working!)

To launch it with the 5th graders today,  the teacher and I started to play. I put up the values for Ace, Jack, Queen and King on the board - which was a good idea as students consulted it frequently. Today was 11-11-11, and Jake, one of the students, had a birthday... his 11th! (He was in the local paper last night.) So we renamed the Jack the Jake in his honor, since the Jack is worth 11. Sometimes stuff just works out.

After about three turns of demonstration, the students were clamoring to play. Who are we to stand in the way of a math game?  Students were engaged, making interesting combinations, and making more complicated combinations as play went on.  It adapted well to students at different levels, as they were choosing combinations, and I was able to see automaticity with subtraction improving in students who have some math struggles at the same time as self-identified math whizzes were challenged to find fascinating 4 card combos, like Jack - 4/4, divided by 2 to get 5.

I tried the game with younger learners previously, and they got good addition and subtraction practice, and think it would extend well to middle school as support for order of operations.  (Write down your combination and check it on a scientific calculator.)  It was nice that sometimes the game called for easier combinations and had moments of challenge. Students were actively searching for new people to play and telling stories about games and combos. Very fun.

To finish our time, we discussed the combos (I had recorded some of the better ones on the board, such as Q, 5, 4, 4 -> 10), the strategy and the name.  I like how the game becomes a context for some pretty good problems.  The students were split on what made a difficult target. The majority felt like middle cards were harder to make, but a few thought the smallest cards. I actually don't know! One aspect of the game that I like a lot is that you gain information about the opponent's hand as you play. A strategy that many came across was reusing target numbers that your opponent couldn't make.

There weren't a lot of suggestions for names... math war and math attack had some support.  More suggestions about the game would be welcome, also.

Having written those game design commentaries lately (one & two), I can't resist thinking about the game using it.
  1. Goal(s). See numbers as related by operations. This game is great for that.
  2. Structure.The game reflects the goal by using a shifting set of cards. The slow turn over allows students to build relationships and more and more complicated sets of computations.
  3. Strategy. The selection of targets and which cards to keep to make combinations is the first level. Taking into account your opponents' cards is a whole 'nother level.
  4. Interaction. Choosing the target for your opponents and having to make their target offers lots of interaction.
  5. Surprise. The cards you draw and the target you're trying to make.
  6. Catch-Up. This could be a weak area. Once kids are good enough, it's rare to miss the target, which means it's hard to catch up. That's when you switch to the four card variation, which can be very challenging.
  7. Inertia. Kids were divided on the 10 card winning condition. Some thought it should be lower. One student who loved the game suggested 13 cards!
  8. Rules. Big win for this game. Very simple.
  9. Context. No context, but the game did seem to have a pretty fun level of gameplay for students.

Image credits: qthomasbaker, ames sf @ Flickr

Sabtu, 15 Oktober 2011

Gazillions

Thinking up an activity for the Common Core State Standards.
  • 8.EE.3. Use numbers expressed in the form of a single digit times a whole-number power of 10 to estimate very large or very small quantities, and to express how many times as much one is than the other. For example, estimate the population of the United States as 3 times 108 and the population of the world as 7 times 109, and determine that the world population is more than 20 times larger. 
  • 8.EE.4. Perform operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation are used. Use scientific notation and choose units of appropriate size for measurements of very large or very small quantities (e.g., use millimeters per year for seafloor spreading). Interpret scientific notation that has been generated by technology.
I've been thinking about this recently because I seriously impressed some school kids by multiplying in my head a couple of numbers in the billions. Then when Char Beckmann needed an activity for the  Adventures in Mathematics 8th grade book - opportunity! (Or rationalization...) (These books are from the Michigan Council of Teachers of Mathematics.)

My first couple of ideas were: something based on the brilliant scale of the universe applet, or a game looking at different representations of these numbers (my love for rummy games), or an activity based on Fermi problems.

Walking the kids to school this morning I was thinking about the rummy idea, and came up with a new game mechanic variation on rummy:  instead of collecting sets, each turn you have to play a card out in front of you. Then opponent can capture that card with a match. Then you could capture the pair with another matching card... kind of a slow run building mechanic.  Don't think it will fit for the book, but I will definitely try it in a game later.

Thinking about the matching puzzle, we have:




Number NamesMeasurement Prefixes Things
Power of Ten
One
Humans (meters)10^0
Ten
deca-
Orcas, Anacondas (meters)10^1
Hundred
hecto-
Redwood (meters)10^2
Thousand kilo- Mountains' height (meters),
Number of visible stars
10^3,
10*10*10
Million mega- Width of USA (meters)10^6
Billion giga- Diameter of the Sun (meters),
Age of the universe (years)
10^9
Trillion tera- Diameter of the Solar System (meters),
US national debt (dollars)
10^12
Quadrillion
peta-
One light year (meters)10^15
Quintillion exa-Number of grains of sand on earth10^18
Sextillion zetta- Diameter of the Milky Way,
Number of water molecules in a drop
10^21
Septillion
yotta-
Diameter of the Universe (meters),
Number of stars in the universe
10^24
Octillion
hella-
(petitioned)
Diameter of Universe (mm)
Mass of the earth (grams)
10^27
Nonillion
Number of bacteria on earth10^30
Decillion
Mass of the sun (grams)10^33


Number of atoms in the universe,
Volume of the observable universe (m^3)
10^80
Googol 
Possible volume of whole universe (m^3)10^100
Centillion

10^303
Googolplex

10^10^100


Why aren't millions called unillions? Or just an Illion? Mil- means 1000! I've always thought it must be because it should be 1000 thousands. Would numbers be more comprehensible without the -illions? The US national debt is 15 thousand thousand thousand thousands!

In grad school we proposed (probably it was Richard) a number system where there would be big numbers (since everyone knows what a big number is), and then a really big number would be a number that the number of digits was a big number. A really, really big number, then, is a number whose number of digits has a big number of digits. Quite sensible.


So the activity for the book could be matching quantities in different columns, though that doesn't give any opportunities for computation. Maybe a bit of a matching puzzle with some clues that require computation and comparison.

I cut things out of my table until it felt a little challenging, with enough structure to serve as an example for deduction and learning. I then put together some clues to help students fill in most, but leave a few for research, deduction or guessing.
The chart on the next page needs to be completed. The researcher has the data to fill in but no idea where to put it. Solve the puzzle of where to put the extra information. There are some blanks in the table, and those are shaded in. However some of the open spaces must get two comparisons, because there are too many for just one in each open space. 

Unfortunately, these are NOT in order. 
Names to fill in: Trillion, Quintillion, Centillion, Decillion, Octillion, Nonillion, Quadrillion, and Googol. 

Prefixes to fill in: yotta, hecto, peta, zetta, mega, and tera. 

Comparisons to fill in: Possible volume of whole universe (m3), Age of the universe (years), Mountains' height (meters), Width of USA (meters), Anacondas, Diameter of observable universe (mm), Mass of the earth (grams), Number of water molecules in a drop, One light year (meters), Number of bacteria on earth, Number of grains of sand on earth, Diameter of the Solar System (meters), Number of stars in the universe, and Redwood Trees’ height (meters) 

There were some weird facts the researcher remembered – maybe it will help you fill in the missing information! 
1. A googolplex has a googol zeroes. 
2. Thinking about word connections like tricycle and quadrilateral might help. 
3. The researcher remembers thinking that the number of grains of sand was exallent. 
4. Number of bacteria on earth is so big that there is about a sextillion for each human. (And there’s billions of humans!) 
5. A weird science measure is a mole. One mole of water is about 18 g, and has about 602 sextillion atoms. 
6. It would take about a million earths to have the same mass as the sun, even though the sun is made out of hydrogen and helium, mostly. 
7. It’s about 2000 km from Michigan to Florida. 
8. An average grain of sand is about 1mm wide. If you made a line out of all the sand on earth it would stretch for a light year! (The distance light can travel in a year.) 
9. The biggest official distance measurement is a yottameter, which is a billion times bigger than a petameter. 
10. In computers, a terabyte (TB) is 1000 GB, and a gigabyte is 1000 MB.



My favorite scientific notation/order of magnitude problems are Fermi problems, so I did put in a few of these for extensions.

Extensions
The brilliant physicist Enrico Fermi used to love posing crazy questions to his students and colleagues, so that now sometimes people call crazy estimation questions ‘Fermi Problems’ in his honor.

For example, he’d ask how many piano tuners there are in Chicago. He’d make a guess as to how many people, how many pianos, how many times they needed tuning and how many pianos one tuner could tune.

Try these Fermi problems and then make up your own! A tip is to think mostly about the powers of ten.
1. How many jars of peanut butter to fill up the Empire State Building?
2. How many photographs are in all the houses in your town?
3. How many middle schools are there be in the United States?
4. How many songs are downloaded in Michigan each day? 

Dr. Fermi said if you make enough guesses, some are over and some are under, and you would be surprised how accurate you might end up!